2024               Awe

Algorithmic Rays

Participatory Art, Tangible Tech,  Fabrication


2024               Nostalgia 

Echoes of Graphite

Participatory Art, Tangible Tech, Storytelling


2024               Preserve

Switch or Swatch

Experiential, Tangible Tech, Fabrication


2023               Perceive

Inside Out

Participatory Art, Tangible Tech, Storytelling


2023               Harmony

Yours & Mine 

Experiential, Tangible Tech, IoT


2023               Elevate 

Lux Mavin

Graphics, Storytelling


2022               Dialect

Spoken Space

Spatial, Participatory Art, Fabrication


2022               Identity

Parque Coral de Volcadero

Graphics, Storytelling


2022               Purpose

ASU Educational Survey

Graphics, Storytelling


2021                Possibility

VELMA

Spatial, Experiential, Fabrication


2021                 Ambiance

Northbound

Spatial, Conceptual, Storytelling


2020               Healing

Cold Fire

Spatial, Conceptual, Storytelling


2020               Wonder

Where Time Reigns 

Spatial, Storytelling


2020               Duality

Filtered Light

Spatial, Conceptual


2019                Essence

Layered

Graphics, Conceptual, Storytelling


2019               Curiosity

It Is What It Is Not

Furniture Design, Fabrication



There is the world that we live in and one that we imagine. [This collection of work represents an effort to] inch closer to the latter.
(Frank Chimero)
VELMA (2021)

Possibility




Mobile STEAM Lab // Design-Build Studio Collaboration

Grant-funded mobile interactive STEAM lab designed and built for 6th grade class to encourage discovery-based learning. With the goal of allowing students to remain open to both technical and creative mindsets, this interactive lab offers light and sound experiences to explore pattern, frequencies, composition, sound, etc. 

Encouraging students to become composers and directors of their own knowledge and interests.


 




Students interacting with exterior drum pad
Piezo pickups receiving vibration signals
Entice - Introducing students to the trailer through a game. Interactive exterior wall introduces sound and pattern and allows students to alter its “digital drum pad” through physical taps and simple digital coding.







Enter
Engage

Maker-space - The interior of the trailer allows students to pose questions about sound and instruments as they choose various resources for instrument construction. Students learn through discovery as they sculpt sound.





Light Box
Oscilloscope 

Performance - Students use their instruments inside a light box which visualizes sound frequencies. This space allows for live STEAM shows that allow students to identify talents and interests in both technology and arts.